Vectors
A vector is a quantity with both magnitude and direction, and is typically represented visually by a line segment between two points.
![Vectors, representing vectors, unit vectors, column vectors, parallel vectors, vector triangle, triangle law for vector addition. A-Level Maths Notes, GCSE Maths. EngineeringNotes.net, EngineeringNotes, Engineering Notes](https://static.wixstatic.com/media/744293_ece8f15d65e74146a3ab8949ecf2ae71~mv2.jpg/v1/fill/w_147,h_39,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/744293_ece8f15d65e74146a3ab8949ecf2ae71~mv2.jpg)
There are many ways of representing vectors in notation:
The two points that the vector connects with an arrow above them
As a bold typeface lower case letter
As an underlined lower case letter
As a column vector, showing displacement in the x-direction above that in the y-direction
As a multiple of unit vectors, i (one unit in the positive x-direction) and j (one unit in the positive y-direction)
These notes will predominantly use bold typeface of lower case letters, underlined letters and the unit vectors i and j.
![Multiplying vectors by scalars, vector multiplication. A-level Maths Notes, GCSE Maths. EngineeringNotes.net, EngineeringNotes, Engineering Notes](https://static.wixstatic.com/media/744293_4cc72b93134a48c3a71784550eaaa428~mv2.jpg/v1/fill/w_74,h_48,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/744293_4cc72b93134a48c3a71784550eaaa428~mv2.jpg)
Vectors can be multiplied by a scalar, and added and subtracted:
![Column vectors, adding and subtracting column vectors, multiplying column vectors by a scalar. A-Level Maths Notes. EngineeringNotes.net, EngineeringNotes, Engineering Notes](https://static.wixstatic.com/media/744293_6aa332c456e848cea95dcc281a96ea24~mv2.jpg/v1/fill/w_94,h_19,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/744293_6aa332c456e848cea95dcc281a96ea24~mv2.jpg)
Magnitude & Direction
The magnitude of a vector is given by Pythagoras' Theorem. Magnitude is noted using straight lines on either side of the letter, like modulus.
For the vector a = xi + yj, |a| = √(x²+y²)
A unit direction vector, â, can be found as a / |a|
A vector can also be defined by giving its magnitude and the angle it makes with one of the coordinate axis. This is called magnitude-direction form.
Position Vectors
Position vectors are used to give the location of a point relative to a fixed origin.
![Position vector, A-Level Maths notes. EngineeringNotes.net, EngineeringNotes, Engineering Notes](https://static.wixstatic.com/media/744293_80467349c0794805b9c3b29071550631~mv2.jpg/v1/fill/w_81,h_76,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/744293_80467349c0794805b9c3b29071550631~mv2.jpg)
A point (p, q) has a position vector pi + qj
Vector Geometry
Position vectors can be used to solve geometric problems:
![Geometric problems and vectors, vector problems, A-level maths notes. EngineeringNotes.net, EngineeringNotes, Engineering Notes](https://static.wixstatic.com/media/744293_0d964f7fb4d448d6bed864e87904ece7~mv2.jpg/v1/fill/w_141,h_57,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/744293_0d964f7fb4d448d6bed864e87904ece7~mv2.jpg)
Vectors in 3D
In three-dimensional geometry, there are x, y, and z-axes. This means each coordinate has three values, (x, y, z). The position vector of this is xi + yj + zk
![3D Vectors, Vectors in 3D, Vectors in three dimensions, A-Level Maths Notes. EngineeringNotes.net, EngineeringNotes, Engineering Notes](https://static.wixstatic.com/media/744293_0db1331f5a6447abbd168263ffb1ff16~mv2.jpg/v1/fill/w_118,h_99,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/744293_0db1331f5a6447abbd168263ffb1ff16~mv2.jpg)
Pythagoras' Theorem still applies, but adjusted for three points:
Distance from point (x, y, z) to origin is given as √(x²+y²+z²)
![3D Vectors, Vectors in 3D, Vectors in three dimensions, A-Level Maths Notes. EngineeringNotes.net, EngineeringNotes, Engineering Notes](https://static.wixstatic.com/media/744293_08d77c3ed8a84309aa0dd0c37c0516c8~mv2.jpg/v1/fill/w_118,h_99,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/744293_08d77c3ed8a84309aa0dd0c37c0516c8~mv2.jpg)
The distance between two points, (x₁, y₁, z₁) and (x₂, y₂, z₂) is given as:
√( (x₁ - x₂)² + (y₁ - y₂)² + (z₁ - z₂)² )
Vector Geometry in 3D
![3D vector geometry, three dimensional geometry. A-Level Maths Notes. EngineeringNotes.net, EngineeringNotes, Engineering Notes](https://static.wixstatic.com/media/744293_893b4ecc05f445209cb27fbe73ea924a~mv2.jpg/v1/fill/w_99,h_98,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/744293_893b4ecc05f445209cb27fbe73ea924a~mv2.jpg)